Wednesday, November 27, 2013
Ja, du bist ein FARMING SIMULATOR?! I mean, are you ready to play FARMING SIMULATOR?! My years of German in high school clearly haven't paid off and they still won't as I bust out a review for the PC hit, Farming Simulator 2013 or as it is known on the consoles...Farming Simulator blank.
Giants Software are the ones behind the development of Farming Simulator, a game was found an odd hit amongst the internet and still seems to be. I've played the demo of the game on the PC and I wasn't blown away by it, but when I started playing the one on the PS3...I was kind of hooked. I'll get into that in a bit though. If you want to check out the website and maybe buy the game or get some wicked mods for the PC version you'll want to head to http://www.farming-simulator.com/.
And now onto the actual review. The game is about...well, as you'd expect. You farm. You farm a lot. You gaze out at the cars passing by and think, "What simulator are they playing?", or maybe that's just me. I imagine Driving By Farm Simulator 2013 is just as entertaining as this game, but I mean, someone enjoys these games, so I can't really criticize them.
The game gets the job done in the sense of, if you want to be a farmer or simulate the life of a farmer, you've got one of the better simulators (that I know of) in your possession. That doesn't necessarily mean the game is good though. I'm sure the one on the PC handles differently of course, but the transfer over to the consoles just doesn't seem to fare as well as the PC.
Controls play a big portion of this game and personally, I find handling a vehicle with a joystick and the trigger to be really hard as you don't want to go too fast in any of these vehicles in risk of detaching whatever accessory is tagged onto your vehicle. Can I tell you how many times I went too fast because I put too much pressure onto the R2 trigger? I don't think I've ever played a game where I cared about trigger pressure. Playing with the joystick always makes me feel as if I'm not going in a straight line and that turns out to be the case when my fields are lopsided. Stupid farming...I hate you.
Talking about the graphics is really a non issue here. I mean, if you're buying a farming simulator for the graphics, get help. Now. I will be honest in that I expected somewhat better graphics for the consoles, but beggars can't be choosers. You're just stuck with the emotionless farmer staring out into the fields of empty bliss as it serves a metaphor for the fall of the Soviet Union in 1991...or just farming. I will say that the vehicles look nice, but that's also because I live in the suburbs and didn't know any of these vehicles existed.
STORY! Just kidding, there is no story. Get out of here. It's all about farming and the game does that. It's really in depth with farming and there is almost a micromanaging aspect to the game as you work with the prices of crops and buying supplies/equipment for your farm. You can hire workers to help get the job done because you don't want to harvest a field of wheat for about 30 minutes straight unless you're a sadistic bastard like me who was too stubborn to pay for help.
Glitches seem to play a big part in this game. I'm sure you could actually go a whole game without noticing them, but god help you if you find one. If your vehicle or one of its attachments gets stuck on a corner...hahahahaha, you're doomed. I spent at least 10 minutes trying to deposit my corn and I got stuck on a gate. I hate my farming life.
The game is boring, I won't lie, but it's A FARMING SIMULATOR!!! So if anyone gets this game expecting a Last Of Us experience, you're out of your mind. If farming appeals to you or if you just want to try out the game, then Farming Simulator 2013 or the console versions are definitely for you. The console version still needs some polish added to it, but for what it's worth, it's a good simulator. I can't really say it isn't because I haven't farmed in my life let alone actually be near a farm.
Is Farming Simulator worth your money? Yeah, if that's your thing. Personally, it's not my thing, but someone else out there wants to be a farmer in the city and this game allows them to do just that! That's why we fight for freedom. Until the next review, I'm going back to the fields, and leaving you with this rating...
Monday, November 25, 2013
Let's jazz this site up with a snazzy review, see. I'm Hunter and I'm reviewing Contrast by Compulsion Games, see. Micky and the gang got this game a few days ago, see. Just keep clear of the g-men and brighten up that mug of yours as I stop doing my pre-1950s slang in order to review this indie game that you can find on Steam, PS3, PS4, and Xbox 360 that was released to the public on November 15th in North America and soon to be released in Europe on the 29th of November. Now let's get this show on the road, daddy-o.
Contrast is a platformer, adventure, and puzzle game put in one. With a twist. And that twist being that while the game is in the 3D world, the character you play as, Dawn, has the ability to blend into the shadows and platform from there. When I first saw videos for Contrast, this concept really attracted me toward the game. It's a clever concept and it looked like really interesting; to put it plain, I couldn't wait to get my hands on this game. The big question is...does it work?
Yes and no. Yes in the sense of, when it works, it works and it looks awesome. The puzzles are kind of tricky at times and timing is really needed to master some of these. The no part comes with time related puzzles. My biggest complaint with the game is that sometimes when you shift into the shadows, you can just randomly get thrown out sometimes. For example, there's a puzzle where you have to close a set of umbrellas to jump toward a collectible. Sounds easy, right? Wrong. I don't know why, but the game will just toss you out of the shadows for seemingly no reason. It's almost as if you have to pinpoint where you jump so you don't get kicked out. That alone can be frustrating to the point that I didn't want to play anymore.
But I got over that and continued on. I really like the music in this game or I should say: The small amount of music you get to hear. As you progress around the game, you'll notice that there are a lot of times where you'll be roaming around in complete silence to the point where it's creepy. Given that the game works with shadow people, this could have been the intention, but...I don't think so. The environment in general is just bland when you're not interacting with it.
Not that the graphics are horrible. The shadow and lighting effects look awesome in my opinion when you get to experience them. The character models are not really up to standards and the shadow people have really clunky movement, but I'm willing to look past that seeing as it is an independent game. I really do like the use of the shadows in this game to tell a story and I think Contrast knocks that out of the park. Is it flawless? Sadly not, but that's alright.
The glitches I experienced are not alright. The very first time I played the game, I jumped, got stuck in the walls, and had to press Start twice in order to pause the game to restart at the checkpoint. Not off to a hot start to say the least. Along with the previously mentioned getting kicked out of the shadows, the game seems to fall victim to various glitches and bugs, but that's nothing a patch can't iron out.
The story is interesting and surprisingly sad. The writing does a pretty good job of setting you into the time period. As I stated before, you play as Dawn, an older female who serves as the main ally to the younger Didi. As the game unwraps, you learn the story of Didi and her crazy family while she tries to fix everything with Dawn's help. I'm not going to spoil how the story unfolds, but it kept me interested for the most part; something a lot of games can't do nowadays.
Is this game worth your money? Absolutely. It's not perfect and there is still a lot that needs to be fleshed out and worked on, but it's an independent company and an independent game. The main aspects of the game you should focus on are the voice actors, the soundtrack, and the concept. Personally, it feels like a $10 game instead of a $15 one, but that's just personal opinion. I do like this game, but I think a bunch of things need to be worked on first. Anyways, be sure to check out the developer's blog at http://contrastgame.com/ and the official site of Contrast at http://www.contrast-thegame.com/. Maybe even pick up the game on a sale? Either way, until next time, here's my rating
By: Hunter On 1:34 PM
Monday, November 18, 2013
If you're like me, finding post-rock artists usually brings a sense of tranquility and inner-refreshment to help ease yourself. There are groups out there such as God Is an Astronaut and Explosions in the Sky who are undeniably some of the most popular groups in the genre (and they're popular for a reason -- they're great), but then there are the smaller, lesser-known groups.
I came across The Echelon Effect in 2011 and have followed the artist since. This comes across like perhaps I'm some "holier than thou" music guru, but rather it's more of a testament of how good this artist really is throughout the years I've listened to The Echelon Effect. Tough day at school? Come home and dive into the epic four-album series Seasons. Traveling abroad and you need music to stamp the life-changing event into your brain? Listen to Mosaic.
Founded in 2009 and releasing EPs and albums since, Atlantic is the latest release by The Echelon Effect that finds itself in line with the superb discography already established by this artist.
Minack: First tracks usually make a big impression on listeners and Minack essentially puts you right at home with the typical sounds you'd expect out of The Echelon Effect. Low, vibrating bass compliments the high-octave melody with a simple drum pattern to tie it all together. There's a lot going on, but at the same time, there really isn't. Regardless, this three-minute track whets your appetite on what's to come later in the album where some more memorable tracks await you.
As The Lights Fade Away: Minack seemingly bleeds into this track which is just under two-minutes, but hardly feels that way; it's more or less an extension of the previous track. Both tracks together actually create a fine progression from the simple style of Minack with a warmer, richer sound of the guitar in this one. It ends much too soon in my opinion, but I'll take what I can get as far as experimentation goes.
Hidden Rocks: The first of some truly awesome songs on this album. This track also features Torsten Kinsella famously known from God Is an Astronaut which adds a lot to this track. The track differentiates itself from past recordings with vocals mixed with filters (at least it seems like that was the intended sound) that sounds more like the song attempting to guide you to a happier place mentally than anything else. The full band kicks in around the two and a half minute mark which comes off even more inspirational than the beginning, but doesn't lose its musicality and touch. Too often post-rock bands include full sets just to be loud for the sake of it, however Hidden Rocks did well to avoid going over the edge reverting back to the xylophonic (new word?) melody. Three tracks in and we're already gifted with something great.
Fallen: To some, Hidden Rocks may have sounded something outside of The Echelon Effect's norm, but Fallen follows through as the proverbial one-two punch to give listeners what they like. Kudos to the ordering of the tracks as well which judging by past history has never been a problem for The Echelon Effect, but is effort always lauded. This track starts out lightly with more high-pitch tip-toeing of a melody before the background noise kicks in to really flesh out the track. An awesome, near-60s surf rock strumming pattern of the guitar blends in seamlessly like The Driver joining the group of basketball fans after the Laker game in the movie Drive to help push the tempo. It turns this track from what may have come off as repetitive and a transitional track, to a great bridge to the following song. Towards the end, radio chatter is picked up with the following message:
"As the wind hits his face, he must shed his eyes. The sand on the beach rises with the breath of the Atlantic. Do its commands: falters and falls. It can't go far without wings or leg; even a speck gets too heavy after time. All life must find the ground once more and even that will crumble toward the core."
The quality of the voice to mimic a radio broadcast isn't necessarily great and the message itself, while fine, is far from profound (at least to me). The entire production of this 20-second or so clip is fine nevertheless and by far my favorite part about this is how it transitions into the barren, calm yet fitting intro of Marazion.
Marazion: This track reverts back to the strong, anthem-like purpose that Hidden Rocks had but encapsulated within the style of The Echelon Effect. In what's becoming a hallmark of the artist, there's a pause about mid-way in the track which has been given great care over the past releases to sound different enough to not come off as predictable. There's nothing worse than having a listener anticipate a part of a song, especially one they had never listened before, which ends up taking them out of the experience. Had I not even brought it up, no one would have noticed I bet. But this artist handles this so well that it's more of a welcomed staple than anything. The final minute of a five and a half minute track is tremendous having been built over the large majority of the song. Long, sustained chords brushed over smart noise (violin, drums, xylophone, etc.) create a hell of a sound. An outstanding track and we've just about reached the mid-way point of the album.
Masts: Solid atmospheric intro to help you come together after the strong end to Marazion. While this may have been perceived to been a throw-away song, about two-minutes into Masts, you are thrown a curve-ball as one of the more unique songs you'll ever listen to this year comes into play. Masts is a fitting name for this song, because of the sense that the sound emulates the feeling a legitimate mast must have overlooking, in this case, the Atlantic Ocean. The ebb and flow of the sound plus what surely must have been an attempt to mimic the crashing of waves in the background helps you reach this feeling of serenity. It ends far too soon because of how easy it is to make you sit back, forget everything around you and listen. A final sustained pitch ends the track before oozing over into the next one. Once again, great attention to detail by The Echelon Effect.
Dream of Dry Land: I have no idea if this was intentional, but the stomping in the background that sounds like a raged man trudging through the mud may have tied into the track's title: Dream of Dry Land. In all likelihood, it probably was and I'm giving The Echelon Effect the benefit of the doubt, but it's the little things in these tracks and the presentation that helps it stand out even among the past releases by this artist. With that being said, while very good, this doesn't reach the caliber of the previous tracks in the listing thus far. It felt more like a reprise of some of the earlier tracks than anything with the addition of the "mud-stomping". At just under four-minutes, there have been worse things done to humanity in the world.
Guiding In: I'm a complete tool for static/white noise to help make the clear, concise melodies stick out with an intention to bend your mood. It may be overdone, even in this album after Fallen (and really, unless it's a reoccurring theme, it shouldn't be done too often in an album), but at least it set up the next track.
Remember Sennen: This track features Ciaran Morahan from Codes In The Clouds who are another excellent group in the post-rock genre. Remember Sennen benefits greatly from Morahan's participation because this track ended up as my pick for the standout track of the entire album full of good ones. Piano melodies supported by the drum-set that swells to what could have been perceived to be an early climax about two and a half minutes in, turns into a guitar solo. Smooth and emotional, the guitar is complimented by the floor toms and bass drum of the drum-kit before reverting back into the full ensemble. With about 45 seconds to go, the songs eases back once more like the light, misty rain following a thunderstorm.
Panama: Atmospheric buzzing lends itself to a piano melody that sounds like it was ripped from a 90s crime-drama. It's one of the more unique sounds of Atlantic and at about three and a half minutes, it's not here for long. With it coming after Remember Sennen and before Tired Wings, it was more like a track to cool-down the listener which is a technique done to avoid overwhelming listeners with five minutes or longer tracks, even if they're all great.
Tired Wings: Most releases by any bands nowadays, while having some input into the ordering of the tracks, usually avoid directing its own listing as closely as bands such as The Echelon Effect. What feels like the culmination of a musical journey turns out to be exactly that. The first three-minutes fly by in all honesty due to how little variance there is in the sound, but past that, you're literally cast into a sea of quality music that's more or less thanking you for your participation in the ride called Atlantic. In all my years of watching movies, if there's a scene that may or may not hint at a continuation of the story, the composition of the film at that point will have the band draw out a fermata to drive into your brain that what is happening should be kept in reference for a later time. Sometimes that means there's a sequel of sorts, or perhaps it's a message you should take away from the entire movie. In this case, it's a set up for Pacific which is the follow-up album and whether or not it was intentional, it does have me waiting with much anticipation for the next release.
Overall, Atlantic, as a long-time (read: of two years) fan of The Echelon Effect, delivered on what you'd expect out of this group and the post-rock genre as a whole. What my purpose in listening to this -- besides enjoying the greatness of it all -- was if the artist could continue its high-standard of music following some of its other big releases over the years. There was a fair amount of hype amongst its followers and sure enough, it lived up to it.
If you aren't a fan of the group or even the genre, I highly recommend listening to either this or songs from any other group such as the previously mentioned God Is an Astronaut or Explosions in the Sky. Post-rock is about creating music and sounds without the use of vocals. Think of songs by any artist that you may have felt would be better off without the usage of voice. In some cases, vocals are an integral part of composing a track, but post-rock groups as a whole have proven that you don't need lyrics to find a message.
Atlantic is the latest to do just that and within a year of some highly-touted releases by bands across the entire spectrum, this may unfortunately get lost in the shuffle which is a shame. The Echelon Effect deserves to have its music shared with everyone about as much as Nicki Minaj or Ke$sha do. It's the soundtrack to a movie played in your head gathered from your memories.
Tracks such as Dream of Dry Land, Guiding In and Panama come up short to matching some of the more brilliant songs like Fallen, Marazion and Remember Sennen. But there's so much good to outweigh the bad that in summation has me feeling very confident about giving Atlantic the highest mark in our rating system.
Check out the official Bandcamp site of The Echelon Effect here. Purchase the album, Atlantic, here. Like their Facebook page. And most importantly of all, if you liked anything you heard on this album, spread the word!
By: Mizzy On 8:49 AM
Friday, November 15, 2013
From making G-force racking roller coasters, to setting obscene prices just to use the bathroom, nothing can be more addicting for making and managing your own theme park. Adventure Park, for the PC, sets to do this all in an easy and intuitive system. And while I was playing through this game, reminiscing about games that really solidified the theme park genre, I’ve slowly become more and more aware about the lack of polish. Adventure Park is missing some crucial aspects that were found even in the early days of Roller Coaster Tycoon. It personally feels as if the game just wasn’t completed in time.
You have only a couple of options when you boot up the game. From the main menu, there is the campaign mode, which is a tutorial of sorts with a bunch of scenarios to play in.Free play allows you pick and choose between a number of available maps. You can customize the amount of credits you start out with, like whether you have an infinite supply of money right off the bat.
The campaign mode only consists of a small number of areas to build upon. Adventure Park does a decent job of slowly introducing new ideas as you play on, such as showing how to satisfy the impatient needs of the people in the park, or how to set prices for the various attractions, including washroom stalls. I do find it strange how customers are perfectly okay for paying a buck to use the porta potty. I feel that there just isn’t enough attractions. Adventure Park is mainly about adventure type themes to build upon, like the Space Park or the Pirate Park, but compared to other games in the same genre, it feels more like a basic set of options rather than a robust set of extensive tools.
Building roller coasters is not as fun as I’d thought it would be. You cannot make bank curves or loops at all. Because of this, each custom roller coaster built feels just the same as the others, except there being steeper turns for a steel coaster, than from ones made out of wood.
Even a custom built roller coaster you worked so hard to make cannot be saved, if you would wish to move it to a new theme park. You cannot move the attractions you place on the park. If, for instance, you accidentally place your free-fall tower at the edge of a cliff, your only option to relocate the tower is to sell and buy a new one. There goes all your upgrades. It's even worse if you want to relocate your roller coaster.
One thing I did enjoy is the star system that rewards you for your good progress. Over time, as you complete missions like building specific buildings, or getting your park rating to a good and friendly percentage, you’re rewarded with new buildings and upgrades to experiment with. An upgraded porta potty, for example, will have premium double layered toilet paper to clean even the most dirtiest of butts.
With every new star, each visitor will be more demanding, putting you on the edge to satisfy their increasing needs. One might complain about there not being enough decorations around, or another may find that the current rides are too boring, and that they need a new adrenaline rush. Staying on top of success is fun and rewarding.
There are hardly any sound effects whatsoever, except for the chirping of birds and the very silent grumbling of a cart traversing on a roller coaster. Again, it feels like the developers forgot to add more immersive sound effects. There are only a few songs that are constantly looped over again, and if you’re like me, soon enough you’re going to put that track on mute. For a large, thriving theme park, it sounds more like your local city park on a work day.
Adventure Parks still brings the fun in managing a park, but there are too many things missing that hinders the experience. There is just not enough of everything to satisfy the theme park genre gurus. Still, it is fun enough to see one’s theme park designs come to life, and fortunately, Adventure is at least good enough to make that true.
By: Randy A On 10:05 PM
Let's take it back to 2000. Now let's take it back to 2013. It's been thirteen years since the first Marshall Mathers LP dropped in 2000; back when Eminem was always on the news for doing something controversial or saying something just as bad. The first MMLP has been considered a must for any Eminem fan and a fan of hip hop in general. And to be honest, you can tell why. You had "Stan", "Kim", "The Real Slim Shady", and "The Way I Am" on one album. All of those songs are held in high regards for one reason or another. When Eminem announced that he'd be doing a sequel to the Marshall Mathers LP, people went insane. Nuts. Crazy. Everyone and their mother was hyped for this album.
Then "Survival" dropped in a Call of Duty: Ghosts commercial. Most people thought, "Well, every album has at least one song you don't like, right?" This created a hint of mixed feelings for the album, but people just brushed it off until the second single, "Berzerk", hit the scene with a mix of some Beastie Boys and a sample of "The Stroke" by Billy Squier. This is where things started to turn sour for Eminem. Mixed feelings toward this song can't even begin to start the discussion of this single. Some people loved it while others thought it was the worst thing Eminem has done. I even found myself on the fence regarding this.
"Rap God", the third single, came out and it was really a breath of fresh air. The beat was kind of off and everyone pretty much agreed on that, but the song was more for showing off the technical prowess Eminem possesses that everyone probably forgot existed due to Recovery and Relapse. Was Eminem finally back?
No. "The Monster" with Rihanna dropped and everyone lost their minds. "This song is the worst thing that has ever existed." "Eminem has sold out." "This shit sucks." This was the mindset I had as I waited for the release date of November 5th to hit. This is where the actual review will begin.
Bad Guy - The first track you're given to. A song to which a casual listener wouldn't really get, but if you pick up the references within the lyrics, you can put the pieces of the puzzle together. This is a sequel to "Stan". All of a sudden: "And here's your Bronco hat; you can have that shit back cause they suck". How does this relate? "Stan" takes place in Denver and just to be extra sure, "Eminem killed by M&M, Matthew Mitchell / Bitch, I even have your initials / I initially was gonna bury you next to my brother, but fuck it". I personally love this song. I see it not only as a sequel, but Matthew represents a majority of Eminem's fans who doubted him and this project in general. Just when you think you're finished...the beat switches and Em goes nuts. Just check the song out yourself.
Parking Lot (Skit) - Another sequel to another MMLP song. This is a continuation of "Criminal". Em is on the run until he runs into a wall of police. Thinking about it; I truly don't know what to think of this. I like it, but it just kind of feels out of place with the rest of the album. It really is the only skit minus the ending of one of the bonus tracks.
Rhyme or Reason - Easily one of my favorites on this album. A sample of "Time of the Season" by The Zombies is probably the last thing I expected when I put this track on. A pleasant surprise to say the least. An emotional song that deals with Eminem and his father that he never knew. The lyrics are pretty insane themselves and I really like the tone of this song as it progresses. One of the highlights of this album in my opinion.
So Much Better - And here we go with the first song I really don't care about. On this track, Eminem drops the names of a lot of rappers, not that that really means anything, but hey! It shows that Em is still willing to pick a fight with anyone and show that he's the main guy in the rap game. It's hard to explain, but there's just something I don't like about this song. It might be the beat or the lyrics, I'm just not really sure. Although, I do like the lines, "'I got 99 problems and a bitch ain't one' / She's all 99 of 'em; I need a machine gun."
Survival - The song of the Call of Duty trailer. Also, it might be me, but this song sounds like it's quieter than the rest if that makes sense. Like someone in production just turned the volume knob down by accident. Another song I'm on the fence about. I like it, but at the same time I don't. The hook with Liz Rodrigues is kind of wack and a lot of the lyrics in this song are geared toward Call of Duty, but it's also a display of how Eminem has been a product of the rap game. The last verse is most likely the strongest in the whole song, for example: "Cause I don't own no diploma for school, I quit / So there's nothing for me to fall back on, I know no other trades". I have this track starred on Spotify, but I'm so iffy on it. One day I love it and the next I don't.
Legacy - One thing to take notice in this song, stated by Em himself, is that the rhyming pattern never changes. The whole song stays with the same pattern and I think that's pretty neat. As for the song, I don't really know about this one either. This song talks about how Em thinks and how he handles things. It's weird to forget that Eminem is not only a rap icon, but the dude wanted to be a comic book artist. He's a nerd at heart and yet he is still the dude who will fight anyone for any reason. Gotta love that. The song itself is good, but by the third verse it kind of downgrades in term of quality.
Berzerk - I fell in love with this song regardless of the fact that 90% of the internet hated this song. What people really didn't understand was that this song is a hip hop history song. It starts off with the Beastie Boys then transitions into some Snoop D-O-Double G in the second verse. I think the sample of "The Stroke" really puts this song in a positive light to me. Rick Rubin really did something special with this track. Again, I really like this song, but I feel like it might not be for everyone.
Rap God - This song. THIS DAMN SONG! I could probably write a book about why I love this song. "I'm beginning to feel like a rap god" is such a line that only Em could say and it hypes me up just like "Lose Yourself" or "Till I Collapse". The dude spits 101 words in only 16 seconds. I can barely form a decent sentence in 16 seconds. Now, the beat is kind of wack on this, but I like it. Not sure why, but I do. This song contains a lot of misogyny and homophobic lyrics, but people seem to forget that Eminem doesn't just single out one group of people. He makes offensive music and he offends everyone. Art is art. People struggle to make that connection. I'm pretty sure when Pablo Picasso did "The Old Guitarist" he didn't actually see a blue man. /rant
Brainless - And back to a song I don't like. I think it's a combination of the beat and the hook that really steers me away from this song. That's a shame within itself honestly. The lyrics are Em at his best, but I just can't get past the beat. It's not bad, but I don't know. I just can't feel it. I really don't have a lot to say on this song besides the fact that I just don't really like it.
Stronger Than I Was - Written from the perspective of Kim herself, a very moving song in my opinion. It's easy to forget that Kim, despite the fact that she's insane based on everything that Em has said, she's a human. She comes from a broken home, she's a runaway, and she pretty much had everything taken away by Eminem, which was a good thing, I won't even question that. I'm not saying she's a good person either. This song reminds me of "Hailie's Song" in which Em sings for a bit then kicks back into rapping which in this song works as a transition from Kim to Eminem's mindset. It's a slow and sad song that I fall victim to when I listen to it. A song for relationships and it lets you feel. Personally, I just love: "And I thank you cause you made me a better person than I was / But I hate you cause you drained me, I gave you all, you gave me none / But if you blame me, you're crazy and after all that's said and done / I'm still angry, yeah, I maybe, I may never trust someone".
The Monster - I feel like I'm going to go against everything when I say I really like this song. I like the beat, the hook, the lyrics, and just everything. I think Rihanna is really good on this track. Lyrically it may not be the best on the album. What I find most interesting about this track is that while the hook is dark, the beat is kind of upbeat and cheerful; it is a radio single. Just like "Berzerk" and "Survival" this is gonna be another song the listener will decide if they really like or not.
So Far... - Featuring a sample of "Life's Been Good" by Joe Walsh, "So Far..." is a song I'm in love with. It's corny and cheesy, but it's Eminem! It wouldn't be an Eminem album without a song like this. Though, the weird thing about this song is the hook. The hook is pretty serious compared to the rest of the song and that's not bad. I like it. Eminem still loves Detroit and regardless of what people say, he hasn't sold out. "Turned 40 and still sag, teenagers act more fuckin' mature, Jack" is really the true definition of Eminem.
Love Game - Kendrick Lamar. KENDRICK LAMAR. KENDRICK LAMAR!!! Oh man. Sorry. When I saw that Lamar was going to be on a track with Eminem, I just lost it. I could not WAIT for this song. They even sample The Little Rascals in the hook! I need to remember that this is a review for Eminem, but Kendrick steals this track. Kendrick does Eminem and I love it. He spits and his verse just cracks me up. His verse is dark, funny, serious, and a mix of everything. This song is one of the best on this album.
Headlights - Eminem apologizes to his mother for everything. Whoa. And I mean, whoa. I think everyone knows how bad Eminem's mom was to him even if you don't like rap. Right off the bat, the beat is really similar to John Lennon's "Mother". Nate Ruess from fun. lends his vocals on this track and it gives me chills! This song really brought tears to my eyes. I've never experienced Em's life, but his voice just channels his life in this song. I really want to use a line from the song, but there are just too many to pick from. This song is a MUST. This is my favorite song on the album. Words really can't describe this song to be honest.
Evil Twin - Described as a battle between Eminem and Slim Shady. A good closer on this album. This song really takes a step back in time as we see the real Slim Shady who doesn't give a fuck. The song discusses Eminem and Slim along with a lot of references to just everything from pop culture to Em's old stuff to everything in between. This song is truly a trip down memory lane and ends with a twist that I won't spoil. All you have to do is listen. Nothing really special.
Bonus tracks - Now, the bonus tracks are where the album splits for me. I really don't feel the bonus tracks and I'm just gonna give you the truth. "Beautiful Pain" and "Wicked Ways" are the songs to check out in my opinion. The other tracks, "Groundhog Day", "Baby", "Desperation" really don't do anything for me personally, but that's why they're bonus tracks I suppose.
And as for the album. I risk being a Stan for Eminem, but I guess I really am. I think this is a great album. It's not perfect, but it's also not a direct sequel to MMLP. It shows that Em has changed and grown up. Old Em isn't completely gone, but Eminem has matured. He's clean, has a family, and sees things differently now. I'm gonna leave you guys with my rating and until next time, take care...
By: Hunter On 8:04 PM